Power-ups
One-shot boosts you save for the right moment, like doubling a play or swapping in a whole new hand.
A slow-burn word game for friends, or just you. Take your turn whenever you like, and spend what you score on upgrades that make your letters worth more.
Start a game and send the link. Friends can join any time.
Everyone draws from their own private bag of letters, and played tiles come back when it runs dry.
Each round has a points target for the whole table. Hit it and everyone gets more turns and a trip to the shop. Some rounds add a challenge or a twist.
Half of every play comes back as coins to spend on perks, tile upgrades, packs and tricks. Spending never lowers your score.
There's no clock. Alerts tell you when it's your move, and you can poke anyone holding up the table.
See the full catalog, with prices
One-shot boosts you save for the right moment, like doubling a play or swapping in a whole new hand.
Lasting bonuses that reward how you like to play, from long words to palindromes. You can hold four at a time.
Make your letters worth more. Upgrades stay on a tile even after it's played, so every word built through it later gets the bonus too.
Mess with a rival the moment you buy one. Jinx their next play, pick their pocket, or mail them a pair of Qs.
Open one and keep your favorite thing inside. Some hold tiles, some hold perks, and the Chaos Pack is a bit of everything.
You start with 8 turns and earn more each time your table clears a round. Running low? Buy a couple more.
Every word played in your games, with its definition and who played it.
Big plays win you fans, and every fan makes the rest of your words score a little more.
Waiting on someone? Give them a poke.
How you stack up against everyone you've played with.
The board has no edge and grows as you build. New bonus squares appear as it grows and every round. Words are checked against the ENABLE word list, plus newer words like SELFIE and EMOJI.
Each play scores chips times mult. Chips are your letters' values, plus 5 for every letter past the fourth. Mult starts at the length of your longest word and climbs with bonus squares, upgraded tiles, perks and fans. Play all seven tiles at once for 50 bonus chips.
Your turns run out unless the table keeps clearing rounds, and each round needs more points than the last. The game ends when nobody can move or everyone passes for two full laps. Highest score wins. You can concede any time, and if only one player is left, they win.